Deckrypt Dungeon Cards

The dungeon is a deck.

A card roguelike for Android phones. Each room deals you four cards and you play three of them, one at a time. Fight the monster or take the hit, drink the potion now or keep it for later. The fourth card stays for the next room.

Coming soon toGoogle Play

Free to play, with ads and optional purchases. In English and Brazilian Portuguese.

How a room plays

Four cards a room. Face three.

This is a room from the first dungeon, cut down to one hand and no backpack. Tap a card to play it. The label above each card says what will happen before you commit, the same way the game labels its drop targets while you drag.

A monster hits you for its number unless a weapon takes the fight. The weapon kills anything up to its own value, then breaks either way. Potions heal. Gold goes into the purse and pays for things at the camp between floors.

You can't skip a room. When every card looks bad, you pick the one that hurts least.

The full game adds a second hand, a backpack, shields, traps, scrolls, keys, curses, a hero skill and a boss at the end of every dungeon.

Fight: −3 ♥
Equip
Heal +4
+5 gold
The campaign map: numbered level nodes on a winding path, an elite level marked with a skull, and buttons for Daily rewards, the Daily Challenge and Missions.

Campaign

Six dungeons, ten levels each

The campaign is a map of 60 levels. Each dungeon after the Crypt adds a new card on its first level, and every dungeon ends with a boss on the tenth. Bosses stay in the room with their own life bar and a rule nobody else follows.

  1. 1CryptThe base deck. The Gravekeeper takes 1 off your weakest weapon at every refill.
  2. 2CatacombsShields, which block the next hit. The Bone Wall shrugs off the first 3 damage of every blow.
  3. 3Abandoned MineTraps, which only a shield can soften. The Foreman buries a card face down every 2 refills.
  4. 4Forbidden LibraryScrolls: Fire, Frost, Mend and Insight. The Archivist casts your last scroll back at you.
  5. 5TreasuryKeys and chests. The Hoarder steals 3 gold per refill and heals by what it takes.
  6. 6AbyssCurses, which cost life to clear and make monsters stronger while they sit in the room. The Void Mother adds one every 2 refills.

A level takes five to seven minutes. Lose, and you retry that level. Your place on the map is never taken away.

The Heroes screen showing the Warrior: 16 life, his passive and the Steady Strike skill.

Heroes

Four heroes

They all play the same cards. Each one has a passive that is always on and a skill that recharges every few refills.

  • Warrior · 16 lifeStarts every level with a Weapon 4 in hand. Steady Strike gives the next weapon +3.
  • Rogue · 14 lifeTwo backpack slots, and gold cards pay 50% more. Disarm throws out a monster of 5 or less.
  • Mage · 9 lifeFragile, but potions heal 1 more. Transmute turns a monster into gold of the same value.
  • Necromancer · 16 lifeHeals 2 for every monster a weapon kills. Raise brings the last kill back as a weapon worth half.

The Rogue joins after the second dungeon's boss and the Mage after the fourth. The Necromancer is sold in the shop, for money or 900 Runes. He isn't stronger than the other three. A bot plays thousands of runs with each hero to keep their win rates close.

A camp between floors: three relics to choose from, marked Common, Epic and Rare, with a reroll button.

Relics

Pick one relic at every camp

Between floors you stop at a camp. Three relics come up and you keep one, then spend the floor's gold in a small shop. Some relics are small nudges. Others change how you play the rest of the level.

Sharp BladeWeapons of 4 or less get +2.

Shield BashA shield in hand can fight a monster like a weapon.

EchoThe first scroll of each floor casts twice.

  • Common
  • Rare
  • Epic
  • Legendary

There are 60 relics. Fifteen are in the pool from the first level. Each dungeon unlocks five more along its map, and the last fifteen open up as your star count grows.

After the campaign

Two modes for when you know the rules

Daily Challenge

One run per day, the same deck for everyone, with a rule of the day that changes one thing about it. You get one free attempt.

Unlocks after level 10. Resets at 00:00 UTC.

Endless

Floors until you fall, with all 60 relics in the pool. Your score is floors cleared plus gold. Every 8 floors the monsters get harder.

Unlocks after level 60.

The Pass tab: the October season pass at tier 8, a Missions row, and free and premium reward tracks.

Every day

Missions and a monthly pass

You get three daily missions and three weekly ones, like "Win 2 levels" or "Cast 4 scrolls". They only ask for things you have already unlocked, and they pay Souls, Runes and pass XP. Once a day you can swap a daily mission you don't like for another, after a short video.

The season pass lasts a month. Its free track has Souls, boosters and a few Runes. The premium track adds more Runes, cosmetics and a hero skin at the last tier.

How it makes money

No energy bar

Nothing stops you from playing one more level. There are no lives to wait for and retries cost nothing but the run.

Deckrypt is free and pays for itself with ads and optional purchases. Full-screen ads play between levels and, from the second dungeon, on the way into a camp. They never interrupt a floor, and they don't appear in the first five levels, the Daily Challenge or Endless. The Remove Ads purchase turns them off.

Videos with rewards are your call: watch one to revive, double the Souls from a win or reroll a relic choice. Every level can be beaten without spending anything.

Coming soon to Google Play

Deckrypt isn't on the store yet. When it is, the button below will take you there. Android only for now.

Coming soon toGoogle Play